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Wolfgang Welz authored
* assure that DropNeighbor is not leaking * bind events to gossip plugin * make the gossip manager a singleton * add comment * fix manager instantiation
Wolfgang Welz authored* assure that DropNeighbor is not leaking * bind events to gossip plugin * make the gossip manager a singleton * add comment * fix manager instantiation
events.go 1.26 KiB
package gossip
import (
"github.com/iotaledger/hive.go/autopeering/peer"
"github.com/iotaledger/hive.go/events"
)
// Events defines all the events related to the gossip protocol.
type Events struct {
// Fired when an attempt to build a connection to a neighbor has failed.
ConnectionFailed *events.Event
// Fired when a neighbor connection has been established.
NeighborAdded *events.Event
// Fired when a neighbor has been removed.
NeighborRemoved *events.Event
// Fired when a new message was received via the gossip protocol.
MessageReceived *events.Event
}
// MessageReceivedEvent holds data about a message received event.
type MessageReceivedEvent struct {
// The raw message.
Data []byte
// The sender of the message.
Peer *peer.Peer
}
func peerAndErrorCaller(handler interface{}, params ...interface{}) {
handler.(func(*peer.Peer, error))(params[0].(*peer.Peer), params[1].(error))
}
func peerCaller(handler interface{}, params ...interface{}) {
handler.(func(*peer.Peer))(params[0].(*peer.Peer))
}
func neighborCaller(handler interface{}, params ...interface{}) {
handler.(func(*Neighbor))(params[0].(*Neighbor))
}
func messageReceived(handler interface{}, params ...interface{}) {
handler.(func(*MessageReceivedEvent))(params[0].(*MessageReceivedEvent))
}