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var (
mu sync.Mutex
logMessages = make([]*logMessage, 0)
logMessagesByName = make(map[string]*logMessage)
)
type logMessage struct {
time time.Time
name string
level logger.Level
msg string
}
func stdLogMsg(level logger.Level, name string, msg string) {
stdlog.Printf("[ %s ] %s: %s",
level.CapitalString(),
name,
msg,
)
}
func storeLogMsg(level logger.Level, name string, message string) {
mu.Lock()
defer mu.Unlock()
logMessages = append(logMessages, &logMessage{
time: time.Now(),
name: name,
level: level,
msg: message,
if statusMessage, exists := logMessagesByName[name]; !exists {
logMessagesByName[name] = &logMessage{
time: time.Now(),
name: name,
level: level,
msg: message,
statusMessage.time = time.Now()
statusMessage.level = level
statusMessage.msg = message